Netflix has quietly shut down Boss Fight Entertainment, the Texas-based studio behind mobile title Squid Game: Unleashed. The game had its moment in the spotlight, but apparently never achieved the great success that Netflix expected.
By the way, that’s the same game that was made free for everyone last December.
The closure was confirmed by co-founder and former CEO David Rippy, who said the team had “created a lot of games to be proud of” and thanked Netflix for the opportunity. Founded in 2013 and acquired by Netflix in 2022, Boss Fight was part of the streamer’s larger push into gaming, a space it hoped would help diversify revenue beyond shows and subscriptions.
A change ahead
The move signals a change in the way Netflix wants to handle gaming in the future. The company could now focus on party, narrative, children’s and mainstream titles, games that fit more naturally with its huge content library, a Reuters read the report.
Despite the studio’s closure, Squid Game: Unleashed and Netflix Stories will remain available on the platform for now.
Hello everyone. Well, word has spread quickly about the closure of Boss Fight. Thanks to everyone who stopped by today. It’s bad news, for sure, but I’m very grateful for the time we spent on Netflix. We worked with amazing people and created many games that I’m very proud of, including Squid Game Unleased, which reached #1 in 26 countries. You will see many Boss Fighters with similar posts. Consider them if you have any open positions – they are exceptional people and true professionals through and through. As for Bill, Scott and I, let’s take a quick break before tackling what’s next. I’d love to hear from you if there’s anything interesting, whether work-related or otherwise.
– David Rippy in a LinkedIn post, October 2025
The timing of it all is also interesting: Netflix co-CEO Greg Peters recently praised Squid Game: Unleashed during the company’s earnings call, calling it a model for the type of story-driven games Netflix plans to make internally.
Are you becoming too demanding?
Netflix appears to be tightening its control over what kind of games it wants to make and who can make them. The real test, of course, will be time itself: can they make us smile? Laugh? Cry?
